Thursday, December 03, 2009

Windows 7 Problems and Solutions

When it comes to problems in Windows 7, it is obviously not bug free.

It seems like TF2 isn't as stable as it should be in 7 since it crashes possibly due to a GPU Memory Leak since Aero takes up over 100MB of GPU memory and we all know TF2 is highly inefficient when it comes to GPU memory.

In some multi-stage levels (like Goldrush or Dustbowl) it gets up to 600 or 700MB of used GPU memory. So, the action to fix this: turn off Aero. But it is a recoverable crash from the Game Engine and not from the 7 drivers so it doesn't crash the system.

AudioDG.exe was carried over from Vista to 7, and along with it comes the problem of it being a CPU hog. It's the same fix for this as it was on Vista: Go to Playback Devices after right clicking the speaker icon in the taskbar, go into the properties of each audio device and under the enhancements tab, check the box that says "Disable all sound effects".

Those are a few Problem/Solutions for Windows 7, I have yet to encounter a unfixable problem in 7, other than my Jmicron SSD controller sucking when it comes to small writes (but that's hardware).

Oh yeah, did I mention I'm running 7 on a (cheap) SSD now? 100MB/s read speed makes TF2 and it's levels load in and around 7 seconds now. SO FAST. (yet so slow on the writes)

2 Comments:

Anonymous Anonymous said...

Sound being a resource hog is there since Vista guess because it's all being virtualized now.

But what would interest me is how you managed to measue the used GPU memory, years ago the fact that determing the amount of free GPU memory was driving me nuts (I was programming a large 3D app).

Sat Jan 16, 04:52:00 PM PST  
Blogger Jack Zhang said...

GPU-Z with Nvidia Drivers 185.85 and up have GPU Memory sensors. EVGA Precision (an overclocking tool for their Video Cards) also now with 1.9.1 has a GPU Load and Memory Sensor.

Thu Feb 04, 07:14:00 AM PST  

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